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Dismantle

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  Work In Progress:    Need values for table categories as well as larger sample sizes. Investigate if craft Exp. is gained from Ind. Dungeon items or Quest items

Equipment (weapons, armors, and rings) can be taken apart in a process called dismantling. To dismantle an item you will need a hammer corresponding to the equipment's level. The following table shows which hammer is used for which levels:

Equipment Level Hammer
1-30 Hammer (I)
1-60 Hammer (II)
1-100 Hammer (III)
1-120 Hammer (IV)
1-130 Hammer (V)

Dismantling a piece of equipment will give one of the materials needed to craft the next level of equipment. For weapons and armor it will give an element shard or element; for rings it will give a mineral type item (ex. Pearl). The following table indicates which materials can be obtained by dismantling various (+0 enchanted) armors and weapons:

Type Equipment Level Dismantle Reward Quantity (Avg) Sample Size Quantity (Min) Quantity (Max)
Spirit 1 Earth Element Shard 4 6 3 5
Ocean 15 Earth Element Shard 23.6 15 22 25
Rakshasa / Asura 25 Sea Element Shard 6.2 10 4 8
Assasin / Destroyer 35 Sea Element Shard 21.933 15 20 23
Walachia 50 Flame Element Shard 9.9 15 5 13
Dark Knight's 50 Flame Element Shard 9.0 7 5 15
Blood Knight's 50 Flame Element Shard 15.0 1 15
Anu Warrior 60 Flame Element Shard 25.6 10 17 35
Gilgamesh 60 Flame Element Shard 26 1 26
Amon's / Thoth's 70 Storm Element Shard 10.5 4 9 12
Osiris' 70 Storm Element Shard 17.68 50 15 20
Ghost Warrior's 80 Storm Element Shard 32.85 50 27 39
Dragon 90 Earth Element 23.21 150 18 29
Ind. Dungeon - 90 90 Earth Element 26.0 13 22 29
Ind. Dungeon - 94 94 Earth Element 26.0 11 22 30
Gold Dragon 95 Earth Element 57.0 1 57
Conqueror's 97 Sea Element 26.93 55 15 40
Freezing 100 Sea Element 48.5 14 40 60
Ind. Dungeon - 101 101 Sea Element 48.7 3 41 55
Divine 105 Sea Element 99.3 400 56 (*) 148 (*)
Ind. Dungeon - 105 105  
Depraved 110 Flame Element
Phoenix 113 Flame Element 210.57625 800 132 (*) 265 (*)
Dragon God 120 Storm Element 42.7075 400 30 (*) 59 (*)
Evil 130 Storm Element 109.345 400 81 (*) 149 (*)

(*) - Indicates only values that were left visible in history were read. Range may vary slightly.

The following table indicates which materials are acquired by dismantling Accessories:

Type Equipment Level Dismantle Reward Quantity (Avg) Sample Size Quantity (Min) Quantity (Max)
Ring 1  
Ring 20 Pearl
Ring 40 Gold Ingot 11.9 10 8 15
Taj Mahal Quest Ring 50  
Ring 60  
Ring 80 Opal 17.6 15 13 23
Necropolis Quest Ring 80  
Ind. Dungeon - 98 98  
Ring 100 Ruby 35 1
Opal Necklace 105  
Ring 120 Ruby 150 1
Ruby Necklace 125  

In addition to receiving materials from dismantling items, one will also receive some crafting experience corresponding to the item that one dismantles. The experience obtained is 1/10 of the experience one would receive for crafting the dismantled item, which of course is 1/20 of the workload of the item. Thus, experience from dismantle is (workload of item / 200) rounded down.

- Note1: non-craftable items (i.e., those which only come from boxes - Asura, Dark Knight and Osiris equipment) have no workload and thus give no experience.

- Note2: in order to receive the aforementioned experience from dismantling items, you must have at least craft level 1 in the item's skill.

Special Cases: Enchanted Items: Experience

Enchanted items receive a modifier bonus experience multiplier depending on their enchant level.

Multiplier Enchant level
1 +0, +1, +2, +3, +4
3 +5
6 +6
12 +7
24 +8
48 +9
102 +10

So, the experience received from dismantling an enchanted item is (1/500)*workload of item*bonus modifier. Example: A phoenix weapon has a workload of 60,000,000. A +10 would have a bonus multiplier of 102, so it would yield (1/500)*60,000,000*102 = 12,240,000 craft experience upon dismantle.

Special Cases: Enchanted Items: Elements

The elements received from enchanted items also follows special rules. For low + gear it appears to yield (2^enchant level) * elements a +0 would give. However, at higher enchant gears, the "2" in the previous equation seems to decrease to some unknown value approximately between 1.6 and 2.

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