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It appears that there is no way to modify the templates myself, so i apologize if i've been overlooking it.

There are a detail is missing from the Equipmentinfo template. This is noticable when looking through the different type of pants crafts. I believe it'd be beneficial to add an "Available Jobs: " field as well, as the useful of some crafts will differ between melee/magic/long-range.

It would also be beneficial to add a template for Dismantle results. Each dismantle provides crafting exp as well as a seemingly randomized amount of items as a result of the dismantle process; therefore, a Template:Dismantleinfo that will hold the craft experience gains as well as an array of dismantle residue seems justifiable. -- Pr3vention

Sorry for barging in, but I'm uncertain whether a separate variable really is needed for it. I think dismantle info would be best if it were a table on it's own page. Perhaps you could make mention one will get exp from dismantling in the case of armors/weapons (rings included) and provide a link to the dismantle page. Why like this? Dismantle exp seems to be based on the item's level and fixed price, therefore it would be redundant to place the same value for each of the 3 lv 25 gauntlets and each of the 3 lv 25 shoes (6 exp in each case, cost of item: 3.1k). However, upon further investigation I've discovered that although the lv 25 helmets and the lv 25 chest armors have the same fixed price of 6.5k the helmets give 9 exp whereas the chest armor gives 14 exp so maybe it does merit a variable. NicolasJager 19:56, 17 May 2009 (UTC)
(Edit) - Further investigation has lead to determining that the craft exp received from dismantling is 1/10 the exp that would be gained by crafting said item... or to simplify, 1/10 * 1/20 = 1/200 of the workload of the item in question.

From Silveraan, remove as you see fit

Thank you! I just want to see the different kinds of communities in AO launch off the ground, so I'm hoping that by adding Lore-based articles like the ones I have, I can help that to happen. Expect more sometime soon! -- Silveraan

Regarding incomplete pages

It's come to my attention that this wiki currently doesn't have a {{Stub}} template. It does however have {{WIP}} template. Question is, should I just use the WIP template even if I myself don't intend to finish it, but rather want to let others know it needs more work and hope they contribute? Or shall I make the Stub template for that purpose and reserve the WIP template for pages I intend to expand upon myself and don't want outside interference (potential of over-witting if more than one editor at same time)? NicolasJager 19:56, 17 May 2009 (UTC)

WIP is AOW's Stub template. The WIP template covers everything which is a Work In Progress/Missing Information(As in anything that could be expanded). It doesn't matter who completes the page (If anyone does). I decided to call it WIP because Work In Progress is far more self explanatory then "Stub page"(To those outside wikipedia's userbase). I try to take template ideas (Like Stub) and expand on them. The WIP template for example adds all pages into a Work In Progress category allowing people to easily see what pages are a WIP, it also allows you to make a comment on what you know that the page lacks. Stub template on the other hand just has a static message which links to what a stub is and gives a link to the page's edit bit. Noone owns any page, so anyone can edit any page(Can't stop outside interference without stoping new ideas/concepts). --Stucuk 00:07, 18 May 2009 (UTC)
Ok, I will use the WIP template then. Well, some wiki's have a template for notifying users that the page is currently being edited, so I wasn't sure if WIP was for covering those cases. Also, I answered your e-mail. NicolasJager 23:10, 18 May 2009 (UTC)

Templates need a "notrade" variable

Some items "Cannot be traded normally," so I would like you to modify the templates to include a "notrade" variable. Thanks. NicolasJager 03:34, 19 May 2009 (UTC)

Miscinfo has a notrade property. What templates lack it? --Stucuk 12:10, 19 May 2009 (UTC)
Sorry, I forgot which it is now... I'll let you know if/when I remember. NicolasJager 13:48, 21 May 2009 (UTC)
Oh, I remember now. This item: Secret Material Chest cannot be traded normally, and the page needs to be adjusted to indicate so. NicolasJager 04:58, 4 June 2009 (UTC)
Iv created Template:BoxItemInfoNoMonsterNoTrade. --Stucuk 05:40, 4 June 2009 (UTC)
[EDIT] i was being stupid. It is obvacly possible to do it all in one template. So iv added a notrade parameter to the Template:BoxItemInfoNoMonster template.--Stucuk 06:05, 4 June 2009 (UTC)

Some Mistakes w/ craftprices

I noticed Common Silk and Quality Silk had wrong craftprices, and they in turn are affecting the craftprices of various other materials, does you're application check for any changes in a material's price and update to comply with it? NicolasJager 22:25, 5 June 2009 (UTC)

(Edit) This really does require your urgent attention; I'm seeing prices mis-calculated by your application all over the place. This needs correcting ASAP. If you need me to point out any other's who's prices are mis-calculated, please let me know. I hope we can correct this issue as quickly as possible. NicolasJager 00:07, 6 June 2009 (UTC)
I looked at the code and it's because i never modified the system properly when i made it use fixed price if it was lower than the craft price. So total workload for example would always use a materials total workload even if the craftprice was higher, also it would not add the price of the item if the item had materials and its craft price was higher than fixed price. The good thing about the new system is it takes less time to do its work (So it takes less time to make it fix stuff).--Stucuk 01:09, 6 June 2009 (UTC)
The problem remains with Perfect Silk, and thus affects related pages. Also, I've found the same issue with Silver Ingot. NicolasJager 11:41, 14 June 2009 (UTC)
What problem. Perfect silk should be 60,000 gold.

Quality Silk * 50 = 1,000 * 50 = 50,000
Glue * 20 = 500 * 20 = 10,000
Total = 60,000

I also can't find any flaw with Silver Ingot's craftprice.--Stucuk 12:39, 14 June 2009 (UTC)
Perfect Silk's "Craftprice" is fine, what's wrong is its "totalworkload." (it should not be calculating using the craftprice if you can get it cheaper at fixed price). The same issue occurs with silver ingot's workload. It uses the ingredient's craftprice workload rather than using 0 workload (because it can be purchased at fixed price for cheaper). So, it's not really the craftprices that are wrong, but rather the totalworkload. NicolasJager 10:26, 18 June 2009 (UTC)
Turns out it wasn't actualy making any mistakes with the calculation. The problem was that if it worked out that the totalworkload was equal to the workload or if it was equal to 0 then it didn't remove the totalworkload value. Now it will remove totalworkload(You will notice quite a few "pointless" updates where the totalwork value has been moved up/down a few lines as its now always removing the old one before it checks to see if it needs to add a new one).--Stucuk 15:32, 18 June 2009 (UTC)

Assumed Prices - Beg. Books

I understand you prefer craftprices to indicate the most you would ever have to pay to craft an item, but this is impossible to do with certain books where there is no fixed price on the beginner books. And since these prices may not only be different on different servers, but also may fluctuate significantly, it is hard to come up with an accurate assumed price. As such, I intend to give all beg. books without a fixed price the assumed price of 0 gold. This, while inaccurate, will at least allow the assumed price to be calculated and the user will be able to easily factor in the market price of the books in order to calculate the actual craft price. Side effects: yes, warcry books (and some others) will have a lower craft price than they should, but it shouldn't be too hard to factor in the market price of the books. I plan to begin doing this tomorrow unless you have any objections. NicolasJager 01:23, 24 June 2009 (UTC)

Since the Template:Cost Assumption will show people what assumptions have been made it should be fine. --Stucuk 02:13, 24 June 2009 (UTC)

Craft Exp Gained

I've noticed that the experience gained from a batch has been consistently 2% of the workload cost for the batch (workload, not total workload). As such, I believe you can do away with the exp variable and simply have it list (workload*.02) instead. NicolasJager 00:44, 27 June 2009 (UTC)

Implemented. --Stucuk 01:31, 27 June 2009 (UTC)
Good, however there are some pages which are giving an expression error: Mysterious Vial - Valor, for example. I'd appreciate if you would looking into this. NicolasJager 09:54, 28 June 2009 (UTC)
Its because you put comma's in numbers larger than 999. If the template doesn't strip the comma's before doing maths on it then the wiki gives an error. {{Craftinfo}}'s new exp code has been updated to handle comma's. For reference {{formatnum:2000}} = 2,000 and {{formatnum:2,000|R}} = 2000 --Stucuk 10:30, 28 June 2009 (UTC)

In light of the 06/17/2009 patch

See The validity of crafting ingredients needs to be double checked. There may be other changes that need to be done to the wiki in order to keep up to date, accurate information. NicolasJager 10:22, 18 June 2009 (UTC)

Ill update the wikihelper to mark pages which contain(or are likley to contain) old contents.--Stucuk 14:52, 18 June 2009 (UTC)
[Update]The wiki helper has changed all references of the items which nolonger exist and have been replaced by others. But each modifyed item still needs to be manualy checked to make sure the page is correct (For example some monsters dropped Divine Armor Box and Divine Weapon Box's but they may not have 2 drops of Divine Equipment Box's). Every page that has been modifyed by the wiki helper and needs to be "reviewed" will show up in Category:Old Contents, if you review any of the pages remember to remove {{OLDCONTENTS}} from the page once it passes. The other changes NDoors made i think will need to be manualy modifyed. Below iv added a todo list which i think has everything that needs to be modifyed, if you spot something that is missing please edit it.--Stucuk 21:45, 18 June 2009 (UTC)

Drellgor talking to Stucuk

Oh I get it now. lol no wonder I couldn't figure it out before. Thanx for the help. Oh, shouldn't the IteminBox class show that the item is in the box on the item page and the rate of it popping out? or just on the item page have


Item is in this "box"

kinda thing?

Craftprice Breakdown

Just wanted to bring Life Potion (Pre) to your attention. In the craftprice breakdown it uses fixed price rather than craft price even though it's cheaper to craft it. Furthermore, if one can craft the pre, he/she should also be able to craft the adv. I haven't looked into it much, so it may do the same with other items. NicolasJager 03:25, 19 August 2009 (UTC)

Found the bug. The WikiHelper's "Is the Craft Price Lower" wasn't taking the rate into account, it was just compareing the total craftprice to the fixed price. The bugs been fixed and the WikiHelper should have the wiki updated soon. Tho alot of craft prices may be flawd due to the latest updates. --Stucuk 12:52, 19 August 2009 (UTC)

Updates Needed

Refer to NicolasJager 03:59, 19 August 2009 (UTC)

I have moved all the pages which had (Beg),(Int), etc to there Roman Numeral counterparts. All pages contents have been updated so that (Beg) etc has been converted. All thats left to do in that respect is for me to modify the WikiHelper so it can move the Image files to there new names. --Stucuk 14:34, 20 August 2009 (UTC)

Re: Welcome

Not really sure where to respond (here?). Thanks for the welcome and the info. Was just trying to contribute a bit since the assumed price of warcry is 0, leading to some confusion as to the price of crafting the books.

yea, the assumed price of all books without a fixed price is 0, because prices can differ significantly between servers, and it is simple enough for the user to just compensate by re-calculating the cost based on server prices. So yea, it was 0 on purpose. NicolasJager 04:17, 27 August 2009 (UTC)

Craftprice Breakdown has error

It's come to my attention that the craft price calculations have way more workload than they should. I believe this is because instead of calculating the workload per item, the workload per batch is used instead, thus leading to much higher total workload values than it should have.

On another note, I tried doing as you said: "If you to goto Special:Ask and enter [[assumedprice::+]] in the query and ?assumedprice in the additional printouts bit, Hit Find Results and it will show all pages with an assumedprice aswell as the current assumedprice," and it did not work for me, am I doing something wrong? Also, what query would I use to find all non-craftable items which don't have a fixed price? NicolasJager 05:01, 14 September 2009 (UTC)

Could you give me an example item which has the wrong workload please?

The problem with showing assumed prices is that i stupidly removed the assumed price property (Which i assumed at the time was pointless). I have re-added it. It may take a day or so for all the assumed prices to show(Well for the wiki to rebuild the pages). --Stucuk 12:45, 14 September 2009 (UTC)


hi there...

what can/must i do now? i like your templates and i dont know, that i breaking this license. is it possible that i write in "about", where the templates are from and its ok?

(sorry, for my is not really good)

greetz Ikarus

Item's Monster Drop List

*i was wondering if you could add a column on the Item's Monster Drop List, the monster's level that is...<= Done!

Thanks for adding the monster's level column! But today I was checking it again and felt like something was still missing, the item's drop rate for that monster.

Say, for checking Insect Box for example:

Abysmal Lord    Level 58    Low
Banished Monk    Level 51    Very Low
Cannibal Demon    Level 56    Very Low

That would give viewers a quick info about the drop-rates from whom. Which, in my opinion, is much better than keep changing between pages on and on, which could somewhat compromise the server's bandwidth, making navigation slower. So, with this, both sides would have some gain, viewers would have the quick-info, and host would have less bandwidth consuming(less mass page data sending).

From Atlantica WIkia

Hi Stucuk,

I'm a user of the Atltantica Wikia. As I heared from some people ingame, this wiki and the wikia are good sources to get information about the game, but each having some categories, which they are better than the other one. So I thought about merging the two sites. I don't have much experience in editing wikias tho, so I'm not sure, whether this is actually possible or not. As the wikia is lacking of users (don't know how the situation is here), maybe this would be a point too. Please let me know, what you think about it. --Lakastra 11:50, 27 February 2010 (UTC)

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